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Enviromental Update Algorithm Prototype on Second Life


Video of Environment Caching Algorithm Implemented in Second Life Viewer
The two links below show videos comparing the default Second Life graphical environment caching algorithm with the Docomo Kalmin filter-based algorithm described in our 2007 IMMERSCON paper. The protoype was constructed using the Second Life viewer. The event horizon is set close in to the avatar, which is why the scene is not completely assembled when the videos start. The event horizion is 30 meters and the extended event horizon is 60 meters. The simulated network download delay is 200 ms.

<Video Links below>

Default Second Life Environment Caching Algorithm (30MB)

Kalmin-filter-based Environment Caching Algorithm (29 MB)





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