
Papers
Enviromental
Update Algorithm Prototype on Second Life
Video of Environment Caching Algorithm Implemented in Second
Life Viewer
The two links below show videos comparing the default Second Life
graphical environment caching algorithm with the Docomo Kalmin filter-based
algorithm described in our 2007 IMMERSCON paper. The protoype was
constructed using the Second Life viewer. The event horizon is set
close in to the avatar, which is why the scene is not completely
assembled when the videos start. The event horizion is 30 meters
and the extended event horizon is 60 meters. The simulated network
download delay is 200 ms.
<Video
Links below>
Default
Second Life Environment Caching Algorithm (30MB)
Kalmin-filter-based
Environment Caching Algorithm (29 MB)

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